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A cast shadow is a sharp 45º shadow that extends from an element’s edge to the foreground boundary. The color of the icon should have enough contrast against the Material Grey 100 background. They contain a standard system icon, or at least one avatar. Icon content must remain inside of the trim area (the total area of the graphic). Don’t distort the icon by having unequal width and height values.
Material Symbols Light
The design of system icons is simple, modern, friendly, and sometimes quirky. Each icon is reduced to its minimal form, with every idea edited to its essence. The designs ensure readability and clarity even at small sizes.
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For a product icon, the top light from above casts a soft shadow surrounding an element lightly on the top and left. This shadow is always contained within the icon’s silhouette. A tint is the mixture of a color with white, which lightens the original color. The Vector Drawable is currently only available as a black 24dp icon. This is for compatibility with our most standard icon size. To render the icon in a different color, use drawable tinting available on Android Lollipop.
Lighting and shadows
You can find an older version of this icon set in google/material-design-icons repository. This Android developer article describes in-depth how to implement RTL user interfaces. By default on Android, icons are not mirrored when the layout direction is mirrored.
Google Material Icons
Do use consistent stroke weights and squared arm/leg terminals. Do use consistent stroke weights and squared stroke terminals. Consistent stroke weights are key to unifying the overall system icon family.
Icon content is limited to the 20dp x 20dp live area, with 4dp of padding around the perimeter. Content should only extend into the padding between the live and trim areas if additional visual weight is needed. Do not place any part of the icon outside of the trim area.
App shortcuts give users quick, easy access to up to four of your app’s actions. Don’t add human elements when they increase the complexity of an icon. Do add human elements when they help amplify the meaning of an icon.
Standard shortcut icons have a Material system icon centered within the live area. Do use the most simple shapes to represent human characteristics. Icons should have equal width and height (e.g. 24x24) to avoid distorting the icon. Do position icons “on pixel” – meaning the X and Y coordinates are integers and do not contain decimals.
To ensure color harmony, follow the appropriate value for each. The examples provided above use a typographic feature calledligatures,which allows rendering of an icon glyph simply by using its textual name. Theweb browser automatically replaces the text ligature with the icon vector andprovides more readable code than the equivalent numeric character reference. Forexample, in your HTML you will have arrow_forward to represent an icon,instead of . For other icons, use the snake case of the icon name(i.e. replace spaces with underscores). To provide specialized assets for RTL languages, you can use the ldrtl qualifier on resource directories, such as res/drawable-ldrtl/.
The quality of the material is sturdy, with clean folds and crisp edges. The matte-like finish interacts with light through subtle highlights and consistent shadows. These icons were designed to follow theMaterial Design guidelines,and they look best when using the recommended icon sizes and colors.
See the full set of material design icons in the Material Icons Library. Feel free to remix and re-share these icons and documentation in your products.We'd love attribution in your app's about screen, but it's not required. Material ThemingOne of the most common frustrations faced by product teams is having to choose between building beautiful and building fast.
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